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Geogebra classic vs math calculator
Geogebra classic vs math calculator




geogebra classic vs math calculator
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I was able to push the number of points to about 3000 and the animation still ran smooth. WOW! Cool! Two thumbs up! – However, performance-wise the animation wasn‘t running very much smoother. So it‘s not an Intel-architecture app but already optimized for the M1 chip. To my surprise, the Activity Monitor app on macOS reported this app to be of kind „Apple“.

GEOGEBRA CLASSIC VS MATH CALCULATOR PRO

Here‘s an interesting additional observation: I installed the GeoGebra Classic version 6 app from the App Store on my brand new MacBook Pro 14“ with the Apple Silicon M1 Max chip – which has 10 CPU cores and 24 GPU cores. Stay tuned! -) But enough of being off-topic. It reminded me of a Python thing I did some time ago and I‘ll prepare a little video to show what I did there. Oh! Hi Ben! Your reply made my day! Really loved your „how was it done“ video about the seed spirals (and the Numberphile video from 2018, too). The way version 6 currently behaves makes it an absolute no-go. What's the reason for it apparently not being a "normal" macOS app?Īnd why is the architecture of version 6 apparently not working out as planned? Am I doing something wrong? Did I miss something? Is there some "performance boost" switch I can toggle so that my hardware can actually be used here?

geogebra classic vs math calculator

In what prgramming language is v6 written? What kind of program is it? It contradicts all Mac/Apple Human Interface Guidelines, has no normal menus etc. Shouldn't the GPU do most of the work here? Why is version 6 so much worse than version 5 (no fans can be heard here)? Helper (GPU)" process, though, climbs only to ~13%. When I run the animation with 1000 points in version 6 the fans of my iMac start to make noticeable noises and the %CPU of the "GeoGebra Classic 6 Helper (Renderer)" process rises to >100%. While version 5 runs in a single process and has a %GPU value of around 70% (so: uses the GPU to quite an extent), version 6 runs in four different, dedicated processes, amongst those a "GeoGebra Classic 6 Helper (GPU)". I fired up the Activity Monitor and compared the two programs. To my great surprise the animation with 1000 points ran significantly smoother than in version 6. :-(īen uses v5 so I gave that a shot, too, on my iMac although I really hate Java apps. I looked in the settings of v6 if I can somehow see that GeoGebra is actually using the Apple Metal layer for optimal graphics performance but I couldn't find any those settings. (I hid all other panels but the Graphics one.) Of course, I don't know what hardware he uses but I couldn't believe that my quite powerful iMac can't animate 1000 points smoothly.

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When I went up with the number of seeds (points) from 200 to 1000 my 3,6 GHz 10-Core Intel Core i9 iMac from 2020 (40GB RAM) with dedicated graphics hardware (AMD Radeon Pro 5700 XT, 16GB VRAM) showed significant slower performance as the PC in Ben's video when animating that "turn" value. He's using version 5, though, and on a Windows PC. I made a little demo with seed spirals, just like Ben Sparks showed in his video. I'm on macOS and downloaded the current AppStore version 6.0.680.0 from December 8, 2021.

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    Geogebra classic vs math calculator